Publications and projects according to DDC
Publications
Publications and projects according to DDC 700: The arts and entertainment
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Morgenthaler, Thomas; Schulze, Christina,
2022.
Spiel, Spass und Spannung am Spielplatz : welche Rolle spielt die Umwelt?.
In:
6. Winterthurer Ergo-Gipfel, online, 5. März 2022.
Available from: https://www.zhaw.ch/storage/gesundheit/institute-zentren/ier/symposien-tagungen/abstracts-basislagerreferate-6-winterthurer-ergo-gipfel.pdf
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Padrutt, Roman,
2022.
Contested modernities in the mirror of the film industry.
Winterthur:
ZHAW Zürcher Hochschule für Angewandte Wissenschaften.
Available from: https://doi.org/10.21256/zhaw-26496
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Meli, Alexandra; Sandmeier, Valérie; Wechsler, Aline; Echsel, Angelika,
2022.
Ein wildes Abenteuer – viele einzigartige wilde Kerle.
Praxis Ergotherapie.
2022(1), pp. 90-93.
Available from: https://doi.org/10.21256/zhaw-23904
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Widmer, Lotta,
2022.
Winterthur:
ZHAW Zürcher Hochschule für Angewandte Wissenschaften.
Available from: https://doi.org/10.21256/zhaw-25207
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Gerber, Andri,
2022.
The mirror chiasm : problematizing embeddedness in video games through mirrors
.
In:
Vahdat, Vahid; Gottwald, Dave; Turner-Rahman, Gregory, eds.,
Virtual interiorities book two: the myth of total virtuality.
Pittsburgh:
Carnegie Mellon University: ETC Press.
pp. 43-59.
Available from: https://doi.org/10.21256/zhaw-26795
Projects
Projects according to DDC 700: The arts and entertainment
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Social Virtual Reality: Training toolkit for the assessment of emotional maltreatment of children
A comprehensive training service based on a virtual reality (VR) simulation will be developed to train social work professionals and students in the use of a diagnostic guide including structured interviewing methods to assess emotional maltreatment of children.
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Audience Evaluation Knsthalle Zürich DYOR
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Creative Agility – How art-based strategies transform digital and analog communication in organizations
As part of the EU-funded Erasmus+ project "Creative Agility", the ZHAW, together with adult education partners from Liechtenstein, Germany and Austria, is exploring how art-based strategies transform digital and analog communication in organizations. The aim of the project is to develop a curricular training concept ...
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Design Criteria for Communicating with Avatars and Smart Agents
The project is designed as a preliminary project for an SNF application. The goal is the design and prototypical implementation of a parametrizable experimental environment, which allows to simulate and test the linguistic, visual and behavioural aspects of communication and interaction between a smart agent and a ...
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Integration potential of participatory cultural sites and projects
As part of the ZHAW's "Social Integration" funding priority, the Centre for Arts Management is investigating the integrative effect of participatory cultural sites and/or cultural projects on people of different origins and cultures in the project "Diversity and culture: integration potential of participatory ...