Publications and projects according to DDC
Publications
Publications and projects according to DDC 700: The arts and entertainment
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Höllerich, Johannes; Danko, Fabian,
2021.
NFTs – gekommen, um zu bleiben?.
MoneyToday.ch.
Available from: https://www.moneytoday.ch/news/nfts-gekommen-um-zu-bleiben
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Hug, Daniel; Papetti, Stefano; Martin-Niedecken, Anna-Lisa; Graf, Eveline; Rogers, Katja,
2021.
Sound design for exergames : a design research pilot project [poster].
In:
Research Symposium of Zurich University of the Arts, Zurich, November 2021.
ZHdK Zürcher Hochschule der Künste.
Available from: https://doi.org/10.21256/zhaw-24067
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Hüttermann, Marcel; Haefliger, Fabian; Stallone, Valerio,
2021.
Frontiers in Sports and Active Living.
Available from: https://doi.org/10.3389/fspor.2021.722043
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Wieber, Frank; Ulrich, Götz; Zysset, Annina,
2021.
Serious Games in der Gesundheitsförderung : spielerisch Schreibmotorik fördern.
In:
3. Digital Health Lab Day: Implementing Digital Health Innovations, Winterthur, Schweiz, 16. September 2021.
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Dettling, Marcel; Walser, Manuel; Frey, Martin,
2021.
Impact of mislabelling on deep learning.
In:
63rd ISI World Statistics Congress, virtual, 11-16 July 2021.
Projects
Projects according to DDC 700: The arts and entertainment
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Farm to Table in Toni Areal
The “Farm to Table” project, an initiative of the ZHAW, ZHdK and ZFV, explores the sustainable transformation of the dining hall offering with a comprehensive approach that includes seasonal, regional and balanced food options. This four-week project carried out on the Toni-Areal campus includes a detailed ...
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Social Virtual Reality: Training toolkit for the assessment of emotional maltreatment of children
A comprehensive training service based on a virtual reality (VR) simulation will be developed to train social work professionals and students in the use of a diagnostic guide including structured interviewing methods to assess emotional maltreatment of children.
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Audience Evaluation Knsthalle Zürich DYOR
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Creative Agility – How art-based strategies transform digital and analog communication in organizations
As part of the EU-funded Erasmus+ project "Creative Agility", the ZHAW, together with adult education partners from Liechtenstein, Germany and Austria, is exploring how art-based strategies transform digital and analog communication in organizations. The aim of the project is to develop a curricular training concept ...
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Design Criteria for Communicating with Avatars and Smart Agents
The project is designed as a preliminary project for an SNF application. The goal is the design and prototypical implementation of a parametrizable experimental environment, which allows to simulate and test the linguistic, visual and behavioural aspects of communication and interaction between a smart agent and a ...