Dr. Yanick Lukic
Dr. Yanick Lukic
ZHAW
School of Engineering
Forschungsschwerpunkt Human-Centered Computing
Steinberggasse 13
8400 Winterthur
Work at ZHAW
Teaching
Experience
- Founder
Codeklang GmbH
05 / 2023 - today - Senior Lecturer & Researcher
ZHAW School of Engineering
04 / 2023 - today - Advisor
BreezeLabs AG
02 / 2023 - 12 / 2025 - Postdoctoral Researcher
School of Medicine - University of St.Gallen (HSG)
09 / 2023 - 08 / 2025 - Chief Product Officer a.i.
heyPatient AG
10 / 2023 - 01 / 2024 - PhD Candidate and Doctoral Researcher
ETH Zürich & CSS Health Lab
09 / 2019 - 02 / 2023 - Research Assistant
ETH Zürich
04 / 2019 - 09 / 2019 - Software Engineer
Netcetera
08 / 2012 - 07 / 2013 - Software Engineer Apprenticeship
Netcetera
08 / 2008 - 08 / 2012
Education and Continuing education
Education
- CAS Higher & Professional Education
ZHAW School of Management and Law
09 / 2023 - 08 / 2024 - Doctor of Sciences / Digital Health and Applied Machine Learning
ETH Zürich
09 / 2019 - 02 / 2023 - Master of Science / Engineering with a Specialization in Information and Communication Technologies
ZHAW School of Engineering
08 / 2016 - 03 / 2019 - Master of Arts / Design with a Specialization in Interaction
Zurich University of the Arts
01 / 2017 - 06 / 2018 - Bachelor of Science / Computer Science
ZHAW School of Engineering
08 / 2013 - 08 / 2016
Network
Membership of networks
Professional Member of the ACM
ORCID digital identifier
Projects
- MemoBox: AI-assisted reminiscence therapy in everyday life / Project leader / ongoing
- The Best Blend of Tradition and Trend: Enhancing Cognitive Tests with Digital Pens and Mobile Brain Imaging / Project leader / ongoing
- Digital Health Zurich: a practice lab for patient-centred clinical innovation / Team member / ongoing
Publications
Articles in scientific journal, peer-reviewed
- Schläpfer, S. et al. (2026) ‘Sex representation and user preferences in pain drawing body charts in back pain research : multimethod study’, JMIR Human Factors, 13, p. e76175. doi: 10.2196/76175.
- Bischof, A. Y. et al. (2025) ‘Long-term usage of Breeze, a gamified breathing training app, and its effect on momentary relaxation in people with cancer : cohort study’, JMIR Serious Games, 13(e70297). doi: 10.2196/70297.
- Nißen, M. et al. (2025) ‘Leveraging influencers to reach and engage vulnerable individuals with a digital health intervention : quasi-experimental field study’, Journal of Medical Internet Research, 27, p. e67174. doi: 10.2196/67174.
Written conference contributions, peer-reviewed
- Ackermann, L. J. et al. (2026) ‘Same breath, different device : comparing VR and smartphone biofeedback breathing training’. ACM. doi: 10.1145/3772363.3798443.
- Häsler, S. et al. (2025) ‘Illustrating AR patterns : a visual language for event-driven Augmented Reality’, in Helin, K., Schiavi, B., and Tsaknaki, E. (eds) EuroXR 2025: Proceedings of the Application, Poster, and Demo Tracks of the 22nd EuroXR International Conference. VTT, pp. 179–183. doi: 10.32040/2242-122X.2025.T440.
- Shenoi, A. et al. (2025) ‘Just breathe : harnessing pretrained audio models for mood awareness in a gamified breathing training app’, in Avellino, I. et al. (eds) CHI ’25 Workshop on Envisioning the Future of Interactive Health. Zenodo. doi: 10.21256/zhaw-35918.
Other publications
Lukic, Y., Häsler, S. and Kowatsch, T. (2025) Mouse interactions as digital measures of arousal and pleasure at work : limited between-person generalization and no reliable chronic-stress association. SSRN. doi: 10.2139/ssrn.5924470.
Oral conference contributions and abstracts
Kowatsch, T. et al. (2025) ‘Demonstrating BREEZE-VR : a gamified virtual reality biofeedback breathing training to strengthen mental resilience and reduce acute stress’, in Mensch und Computer 2025 - Workshopband. Gesellschaft für Informatik e.V. doi: 10.18420/muc2025-mci-demo-330.
Publications before appointment at the ZHAW
- Speaker identification and clustering using convolutional neural networks
- Learning embeddings for speaker clustering based on voice equality
- Breeze: Smartphone-based Acoustic Real-time Detection of Breathing Phases for a Gamified Biofeedback Breathing Training
- Breeze, ein spielerisches Biofeedback Atemtraining für das Smartphone: Physiologische Reaktionen und subjektive Einschätzungen aus einem Labor- und Online-Experiment
- Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment
- A Playful Smartphone-based Self-regulation Training for the Prevention and Treatment of Child and Adolescent Obesity: Technical Feasibility and Perceptions of Young Patients
- The Impact of a Gameful Breathing Training Visualization on Intrinsic Experiential Value, Perceived Effectiveness, and Engagement Intentions: Between-Subject Online Experiment
- Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study
- Mobile Stress Management Applications: An Affordance-Theoretic Perspective on the Adoption and Use
- Breathe to Play - Design and Evaluation of a Microphone-Based Breathing Detection Algorithm and Gameful Breathing Training App
- Development of a digital biomarker and intervention for subclinical depression: study protocol for a longitudinal waitlist control study