Delete search term

Header

Quick navigation

Main navigation

Emission Zero: A sustainable construction simulation game, 1990-2050

Diagram circuits, November 2023.

At a glance

  • Project leader : Prof. Dr. Andri Gerber
  • Deputy of project leader : Pascal Aregger
  • Project team : Guido Brandi, Adrian Degonda, Anke Domschky, Ulrich Götz, Christian Meier, Sascha Roesler, Prof. Dr. Thomas Schmalfeldt, Ivo Suter, Prof. Dr. Andreas Witzig
  • Project budget : CHF 300'000
  • Project status : ongoing
  • Funding partner : Federal government (Bundesamt für Energie BFE), Third party (Allreal Generalunternehmung AG, myky AG, Schweizerische Bundesbahnen SBB / Immobilien), Other (Schweizerischer Ingenieur- und Architektenverein SIA / Bildung), Public sector (excl. federal government) (Stadt Zürich / Amt für Städtebau)
  • Contact person : Andri Gerber

Description

Imagine a city somewhere in Switzerland. The year is 1990 and now it's about pursuing sustainable development that aims to achieve emission zero by 2050 at the latest. Where to start? What strategies must and can be used to perhaps achieve this goal beforehand?

This city is a simulation within a video game and you as the player are responsible for its sustainable development. You are in competition with other players: whoever reaches the net zero goal with this city first wins. Tax money is available to you for this. Where do you start? Maybe with the existing houses, which are broken down in detail in the game and which have varying degrees of poor insulation. A lot of heat energy is lost. Re-insulation is difficult and expensive. But this also requires economic incentives and appropriate labels (Minergie, for example, was only created in 1994). Tearing it down and building a new one would probably be the most obvious thing to do when you consider the maintenance costs and energy consumption. But what about the CO2 consumption that occurs during construction? And the embodied energy that is in the material? The city would also lose its character, as these old buildings carry a lot of history with them. The player is confronted with such decisions in our simulation game and it is about weighing up different options. In addition to the city and the necessary communication channels, the player will constantly be able to read the C02 emissions of his city as a value and on a curve. In addition, CO2 emissions have a visible effect on the air and the environment and thus also on the health of its residents. The game thus conveys how and to what extent the existing buildings participate in CO2 and waste production and how one can intervene here. The city is depicted as a closed ecosystem so that the consequences of pollution become locally visible.

The game is being developed together with PH Zurich and complies with ESD 2.