Publications
Publications and projects according to DDC 700: The arts and entertainment
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Epiney, Florence; Baumberger, Carina; Pauli, Carole; Loosli, Daniela; Znoj, Hansjörg; Kleim, Birgit; Wieber, Frank; Kiselev, Nikolai,
2024.
In:
15th Annual Conference of the Swiss Society of Sports Sciences (SGS/4S), Zurich, Switzerland, 7-8 February 2024.
Bern Open Publishing.
pp. 040.
Available from: https://doi.org/10.36950/2024.2ciss040
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Friso, Francesca,
2024.
Picture of the month : Dumbo the elephant.
Practical Metallography.
61(2), pp. 134.
Available from: https://doi.org/10.1515/pm-2024-0008
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Bättig-Frey, Petra; West, Mirjam; Skelton, Rahel; Berger, Verena,
2023.
How to save the world with zombies? : a scientainment approach to engage young people.
Journal of Science Communication.
22(05), pp. N01.
Available from: https://doi.org/10.22323/2.22050801
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Encheva, Marina; Krüger, Nicole; Zlatkova, Plamena,
2023.
Playability of serious games in information literacy : the findings of the European project NAVIGATE.
International Information & Library Review.
55(2), pp. 176-184.
Available from: https://doi.org/10.1080/10572317.2023.2198882
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Friso, Francesca,
2023.
Practical Metallography.
60(4), pp. 267.
Available from: https://doi.org/10.1515/pm-2023-0021
Projects
Projects according to DDC 700: The arts and entertainment
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Social Virtual Reality: Training toolkit for the assessment of emotional maltreatment of children
A comprehensive training service based on a virtual reality (VR) simulation will be developed to train social work professionals and students in the use of a diagnostic guide including structured interviewing methods to assess emotional maltreatment of children.
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Audience Evaluation Knsthalle Zürich DYOR
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Creative Agility – How art-based strategies transform digital and analog communication in organizations
As part of the EU-funded Erasmus+ project "Creative Agility", the ZHAW, together with adult education partners from Liechtenstein, Germany and Austria, is exploring how art-based strategies transform digital and analog communication in organizations. The aim of the project is to develop a curricular training concept ...
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Design Criteria for Communicating with Avatars and Smart Agents
The project is designed as a preliminary project for an SNF application. The goal is the design and prototypical implementation of a parametrizable experimental environment, which allows to simulate and test the linguistic, visual and behavioural aspects of communication and interaction between a smart agent and a ...
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Integration potential of participatory cultural sites and projects
As part of the ZHAW's "Social Integration" funding priority, the Centre for Arts Management is investigating the integrative effect of participatory cultural sites and/or cultural projects on people of different origins and cultures in the project "Diversity and culture: integration potential of participatory ...