The architectonics of virtual spaces

9. Juni 2018

Space – in particular architectural and urban space – is always both real and virtual. For human beings, space is a construct of its perception via the body, but it is also culturally and socially determined as “relational space.” Architectural and urban spaces are inherently shaped by human beings: by their senses, by their perception, and by their cultural and social bonds. The emergence of new technically driven forms of virtuality, calls for an understanding on the one hand of the relationships between these new forms of virtuality and “reality“ and on the other of the contribution of architects in the construction of this virtual space.

Quelle: ZHAW Department Architecture, Design and Civil Engineering / Bild: Andri Gerber

In this conference speakers working in the field of virtual reality, video games and serious games, most of whom have a background in architecture, will exchange their experience in the field and discuss what can be the specific contribution of an architect. The term “architectonics” (Architektonik) refers to the structure and nature of this space and thus to the threshold between architecture, either as system and structure or as a process. As such, architecture is either a metaphor (as discussed by Kant) – e.g. software-architecture – or a design process, with inherent methods and a specific spatial knowledge, which can be applied also to the construction of virtual space. Architecture is a disciplines based on design that creates real and virtual spaces: rooms, buildings, towns, worlds. The process of design itself has always comprised a “virtual space” spanning the contingency of reality, with all its restrictions: the act of design itself – between making and thinking – and the implementation of the project in a real context, with a constant feedback loop between these different stages. The introduction of computers in the design process in the 1990s has significantly extended this space and created new and closer connections between reality and virtuality, which have only recently started to transform architecture and the act of design through algorithms and “design to production.”

Confirmed Speakers
Ulrich Götz (ZHdK)
Stefano Gualeni (University of Malta)
Stephan Günzel (University of Applied Sciences Europe)
Constantinos Miltiadis (TU Graz)
Luke Caspar Pearson (Bartlett School of Architecture)
Philipp Schaerer (www.philippschaerer.ch)
Nicole Stoecklmayr (Scenes of Architecture)
Ekim Tan (Play the City)

Johannes Binotto (HSLU)
Philippe Koch (IUL, ZHAW)
Amadeo Sarbach (ZHAW)



Von: 9. Juni 2018, 09.30 Uhr
Bis: 9. Juni 2018, 17.30 Uhr


Stiftung Bibliothek Werner Oechslin, Luegeten 11, 8840 Einsiedeln


ZHAW Institute for Urban Landscape IUL, Zurich University of Applied Sciences and Arts


ZHAW Institute for Urban Landscape IUL, Zurich University of Applied Sciences and Arts